All longitudinal survey data is listed in this page. Every entry listed here contains short description of the survey and links to raw data in different formats. Some of the older data sets are in ODS format only.
Peer Production communities surveys
DESCRIPTION: During the past decades, hacking has mostly been associated with software development. Furthermore, most but not all hacker generations (from MIT hackers to Open source) have been introvert; participants have been hiding in cyber bush, avoiding contact with ‘great’ public, staying in virtual world. This is now changing as new walks of life are being explored with a hacker mindset, thus bringing back to memory the origin of hacking in hardware development. Hackerdom is characterised by an active approach to technology, undaunted by hierarchies and established knowledge, and a commitment to sharing information freely.
The creation of hacker/maker-spaces in many countries around the world has provided an infrastructure which might be seen as return to old skool hacking where software is not the king. This new ’do-it-yourself’ culture has multiple forms and names: hackerspace, makerspace, fablab, 100k garage just to mention a few. You can read more about the forms from Troxler’s article. For the sake of clarity I will put all the above terms under one term: ‘Peer production’. I know it is not the best term since it emphasizes production and neglects the social aspects of hackerspaces (physical space which is center of local hacker community) . Discussion around ‘peer production’ has been active during the last years. Still, empirical information about ‘peer production’ communities has been minimal. Some scholars have done in-depth hacker interviews, but statistical data is missing.
With this survey, which will be conducted annually, I wish to help in filling in the gap.
Raw data sets 2012
Raw data sets 2011
Raw data sets 2010
3D Manufacturing Community surveys
DESCRIPTION: Some economists and theorists of innovation such as Rifkin, Benkler, Bauwens, and several other say that the Third Industrial Revolution is at hand. Often the discussion around this topic refers to emerging new technologies such as clever software, novel materials, nanotechnology, more dexterous robots and new processes such as three-dimensional printing or new wave of rapid manufacturing developed by open source/hardware community, and the associated distributed ways of organising design and production.
3D printing has been around for a few decades already. In that sense, there is nothing new. What is different now is the method in which 3D printers and related software are developed and in some cases even manufactured. In the old world (dinosaur age in software development), the proprietary approach was dominant, companies held the innovations inside and sold binaries to customers. The same with hardware, e.g. printers. In software business the change has been in motion since the 1990’s, most notably through the birth and advancement of Linux and Apache. Open Source software has taken a stronger foothold in business and systems world wide. The advancement of Linux is in Benkler’s words an example of a new kind of production, commons-based peer production.
The research around 3D printing as an example of commons-based peer production is still minimal (Troxler’s study touches on the issues). The approach in current research has concentrated in defining the overall change and analysing most prominent features. Statistical studies of 3D Printing community are still missing. This research aims to take the first steps towards that direction.
Raw data sets 2013
Raw data sets 2012